![]() ![]() In its current version, FRU uses the Kinect camera to project multicolored silhouettes on top of Braid-esque platformer levels. It wasn’t until late in the jam that someone came up with the idea of using the Xbox Kinect camera to make the silhouettes of players’ forms into a sort of puzzle game modeled on Tetris. “The first 12 hours were desperation,” said Traverso, explaining that his team struggled to think of an idea for the competition. Traverso and six other students at NHTV Breda University in the Netherlands entered FRU in the Global Game Jam in January of this year. Like several promising E3 2014 game builds, this one came from a game jam. ![]() ![]() FRU looked like a party game, albeit a good one, and people were treating it that way. Watching people demo the game I understood Traverso’s anxiety. “It would be hard,” Traverso told me, when I asked him for his reaction if FRU, the inaugural effort of Through Games, became popular-famous even-for the innovative ways in which it forces players to contort themselves into collaborative Twister-like poses in order to reveal hidden level elements and solve puzzles. Perhaps the most promising ostensible party game demo on floor of the vaunted West Hall is not meant to be a party game at all. That’s what worries Mattia Traverso as he explains his creation, FRU, to me, bathed in the neon green light of the Xbox booth on the floor of E3. The post-structuralists call it “The Death of the Author,” the process by which a creation is divorced from the intentions of its creator and often becomes something else entirely. ![]()
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